Time to first smile we design for in every prototype we playtest.
Standard: Not Normal playtestsGames engineered for pure dopamine
Meet Not Normal — the studio that treats fun
as a science and ships it in your pocket.
Delight
Flow state
One more run
Serotonin
Built for the stores players live in
Normal games miss the fun.
The market optimizes for retention curves. We optimize for the half-second grin — and the curves follow.
Everything we ship is fully playable with one thumb, on a bus, half-awake.
Standard: input design ruleDark patterns shipped, ever. Joy is the retention mechanic.
Standard: studio policyPlay first
Every game starts as something we badly want to play ourselves. If it doesn't hook us, it never leaves the studio.
Playtest
Then real players, real thumbs. We watch for the grin, cut what bores, and keep what delights.
Polish & ship
Squash, stretch, boop. We keep polishing until the build feels like a toy you can hold — and we can't put it down.
Worlds you can pocket.
Toys you can hold.
Tap or press space — this one's playable
Sled Rush
"An unbothered capybara. A blue sled. A mountain of consequences."
In development · iOS & Android
Pocket Port
"Tiny boats, big logistics. Sort, ship and honk your way to harbor glory."
In development · iOS & AndroidNot Normal is a game studio that only ships games we love to play — mobile worlds with too much personality, engineered for joy, never for addiction.
From Belo Horizonte, Brazil, to pockets everywhere. Small team, big grins, capybara-grade calm.
Work with us →games in production
runs played by us before you play one
one-thumb playable